Monday, October 7, 2013

Bestselling Author Describes the Benefits of Gaming


By Sara Schaeffer

On Friday evening, New York Times bestselling author Jane McGonigal spoke 

about her book Reality Is Broken: Why Games Make Us Better and How They Can 


Change the World in the Continental Ballroom of the Marvin Center. McGonigal’s 


book was the selection for this year’s First Chapter reading program for incoming 


freshmen. Derek Malone-France, Executive Director of the University Writing 


program at GW, introduced McGonigal. 


“She believes game designers are on a humanitarian mission and hopes that a game 


designer will win the Nobel Peace Prize,” Malone-France said.  


Decked out in a glitter-covered cardigan and skirt, the thirty-five year old author 


eagerly approached the dais announcing, “We get to spend an entire hour taking 


games seriously!”


Throughout her address, McGonigal discussed the vast amount of neurological 


research.  


“The opposite of game play is really depression,” McGonigal explained. 


 Additionally,   McGonigal cited studies that show that children going into surgery playing a 


handheld game require the least amount of treatment after surgery and that soldiers 


who play games three to four hours a day have the lowest rates of Post Traumatic 


Stress Disorder. 


Adding an interactive component to her speech, McGonigal had the entire audience 


participate in a networked version of thumb-war to illustrate her proceeding points 


about gaming.   


“It’s way more epic than normal thumb wrestling,” she said.  Once audience members sat 


down after our spirited battles, she highlighted the ten most commonly felt emotions (joy, 


relief, love, surprise, pride, curiosity, excitement, awe and wonder, contentment, and 


creativity) during gaming, describing the visible display of such emotions on audience 


members’ faces during the activity. 


McGonigal also talked about a game she had designed in conjunction with the New 


York Public Library, getting thousands of young (under forty, based on the NYPL’s 


standards) people to camp out in the library for one night, research hundreds of 


historical documents, and put together a book that the library now keeps in its 


famous Rare Books section.


“Every time I design a game, I think: how can I change a gamer’s life?”


Notable audience members included Dr. Steven Lerman, the university’s Provost, 


and his wife, who graciously offered to foot the bill for students desiring a copy of 


McGonigal’s book.

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